Technical Designer / Narrative Designer — Unreal Engine

I design gameplay and narrative systems that react to the player, with a focus on quests, dialogue, AI behaviour, interaction and implementation in Unreal Engine.

What I do

Selected work

The case studies below show different sides of the same skill set: systemic interactive narrative, writing under a hard production deadline, and pedagogical dialogue design.

Other shipped projects

Writing samples

Professional experience

Virtual Technologies — Technical Designer / Unreal Generalist

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